Sunday, October 21, 2018

Game Vision Statement

My game will be called The Mysterious Island and will be available to play on the PC. The main first player character named Detective Craine will venture on a journey to a mysterious island known for it's creepy reputation and suspicious locals in order to try and help solve the disappearance of one of it's local residents named Jane. There's also a large dark mansion that sits on the edge of town where nobody dares to visit. This is where Detective Craine will eventually explore and uncover the truth about her disappearance.

It's an adventure game suitable for audiences between the ages of 12-20. It's a mind-racking game at best as its demanding to the player mentally as they try to solve all the riddles/puzzles and reach the end goal of the game. Detective Craine embarks on this journey by himself through the little town located on the mysterious island. He must search for clues which will then present him with a riddle or puzzle. In order to progress and continue on through the game he has to solve each riddle and talk to some of the locals for clues.

Once he completes all the riddles and puzzles Detective Craine will come to the end of the game where he reaches the final riddle. Once this is solved the missing girl is found and the game is completed.

The idea of this game is to teach players that once they overcome obstacles in their lives they can move on to bigger and better things like the Detective Craine is doing in this game. This game is definitely suitable for anyone who loves a challenge and those who have a heightened sense of curiosity about them.

The key features of this game include the undirected exploration as the player has the ability to roam freely while they look for clues and hints. Another key feature is the riddles and puzzles. An example of one of the riddles would be something like "I'm often running yet I've no legs. You need me but I don't need you. What am I?" (The answer is water!). To help the player solve each riddle they'll be able to type in an answer and suggest it to see whether it's right or wrong. If it's wrong the player just has to keep trying until they succeed! Other key features include the specific storyline, the background music, it's an adventure based platform game and the challenge aspect of the game.

There'll also be some background music possibly inquisitive/curious sounding music throughout the game. As for the setting the game will be centered in the little town on the island so the background will likely contain houses, street lamps and some greenery. There will also be a large forest on the edge of the town.

I think this game will stand out with it's deep background story and unusual gameplay. This game gives off an inviting and curiosity driven vibe which I think will attract players and encourage them to take a look at it and hopefully give it a go!

Some links to sources
Kotaku
Packt

Game Concept
Image here

3 comments:

  1. Hi Robyn!
    This is a really great blog post. I've really enjoyed reading about your game vision and I like the way you put so much detail into this post. Your game sounds awesome yet creepy and mysterious at the same time. I think this is a really interesting concept for a game. I like games that have some mysterious aspects to them so it's great to see someone in the year create a game like this. How did you come up with the idea for this type of game? I think this game would be so cool to play because it would really get the players attention on the puzzels to solve the girls disappearance. What if you added more into the surrounding of the game, and maybe add things like rain and clouds to make it really spooky!
    I'm looking forward to seeing more of your blog in the future.

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  2. Hi Robyn. Nice game idea, I like how you are aiming at the more mysterious, detective type of game. There are a good few games that are using puzzles as the main theme, maybe you will want to have a quick look at a let's play or something - The Room 3, Cradle and... that one that I can't remember the name of... Anyway.
    Like Marcin, I am quite curious how did you come up with the idea? Is it based on something else, like movie, other game?
    In your description, you mentioned the dark/abandoned mansion and how it's connected to the disappearance of the girl... It is a pretty obvious combo... Why don't you try to use that to your advantage? Everyone thinks that the mansion has some secrets and can uncover truth about the lost girl but... it's not where she(or her body) actually is?
    Anyway, nice post, it was interesting to read.

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  3. Hi Robyn, Great game idea! I like how unique it is for detective game, most games I've seen are examining crime scenes and solving the mysteries based on what you see not using riddles and puzzles. How will you find each puzzle/riddle? Will the answers lead to the next puzzle? What will the detective look like, or will you not see your player? One suggestion I have is to maybe have hints on the riddles on puzzles, so if you complete the first on in a fast time you get say 2 coins, a hint costs a coin. This would be great for people like me who are useless at riddles so they don't get stuck on a riddle or puzzle and give up on the game. Great interesting idea though, I look forward to seeing it's development.

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